Diff for /books/www/articles/xpfe_dhtml.html between versions 1.8 and 1.9

version 1.8, 2001/08/09 20:01:34 version 1.9, 2001/08/09 20:02:01
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 <font size="+1"><b>XPFE vs. DHTML</b></font>  <font size="+1"><b>XPFE vs. DHTML</b></font>
   
 <p>'In the beginning, there were 3 front ends: Mac, Windows and Unix. Each took a suite of developers to maintain. Adding a new feature (even just a  <p>'In the beginning, there were 3 front ends: Mac, Windows and Unix. Each took a suite of developers to maintain. Adding a new feature (even just a
button) required 3 engineers to waste at least a day (more often a week) slaving away until the feature was complete. This had to change.' This <abutton) required 3 engineers to waste at least a day (more often a week) slaving away until the feature was complete. This had to change.' 
href="http://mozilla.org/xpfe/ElevatorTouchyFeely.html">quote</a> is posted on mozilla.org and describes how the Netscape 4.x browsers required a
different set of engineers to create and maintain the code for the user interface, even though the browser looked nearly identical on each different<p>This <a href="http://mozilla.org/xpfe/ElevatorTouchyFeely.html">quote</a> is posted on mozilla.org and describes how the Netscape 4.x browsers
supported platform.required a different set of engineers to create and maintain the code for the user interface, even though the browser looked nearly identical on each
 different supported platform.
   
 <p>For a company committed to creating an application that runs on a wide range of different systems, using platform specific code was a big waste of  <p>For a company committed to creating an application that runs on a wide range of different systems, using platform specific code was a big waste of
 time. XPFE, Mozilla's cross-platform front end, was designed to solve this problem by enabling engineers to create one interface that would then work on  time. XPFE, Mozilla's cross-platform front end, was designed to solve this problem by enabling engineers to create one interface that would then work on

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  Added in v.1.9


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