File:  [mozdev] / amoeba / www / about.html
Revision 1.3: download - view: text, annotated - select for diffs - revision graph
Mon Nov 27 22:02:11 2000 UTC (17 years ago) by andrew
Branches: MAIN
CVS tags: HEAD
Fixing some style issues with parent site...

 
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<p>&nbsp;</p>
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          <td><img src="images/amoeba_big.gif" width="357" height="180"></td>
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      <p>&nbsp;</p>
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          <td>About Amoeba RPG</td>
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            <p>The Amoeba RPG project is a Mozilla-based game engine which will 
              allow anyone to create classic &quot;super nintendo&quot; or &quot;early 
              final fantasy&quot; - style games. These are basically top-down 
              tile-based adventure and role-playing games. Mozilla is uniquely 
              qualified to be the &quot;engine&quot; behind this - since it already 
              includes the facilities for displaying images, playing sounds, network 
              connectivity , custom UI, and much more!</p>
            <p>I love classic RPG games, and I've seen many of the currently existing 
              &quot;RPG Makers&quot; out there. (For an excellent site with many 
              RPG making programs, visit <a href="http://www.rpgmaker.net">http://www.rpgmaker.net</a> 
              ) But what troubled me is that each program had its own way of building 
              a game, and they are not in much of any way compatible with one 
              another. So I am setting out to do 3 things with this RPG engine:</p>
            <ol>
              <li>Create an XML language for defining classic RPG games</li>
              <li>Create a cool cross-platform engine for playing RPG games</li>
              <li>Create a cool RPG of my own in this engine</li>
            </ol>
            <p>These are lofty goals, but with Mozilla being so powerful, and 
              XML being the language of choice, and with javascript already available 
              as a scripting language - I'm sure I can succeed in this. And a 
              great side effect of this whole thing will be that finally game 
              builders can start developing games in a cross-platform way - plus 
              I want to encourage other gaming systems to help to create an XML-based 
              standard for classic RPG games - this way other game systems could 
              read/write/edit games using the same format. Plus all the code will 
              be released under the MPL (Mozilla Public License) so others can 
              take this code and write their own game engines. It's my hope that 
              with your help, we can create a really kickass engine!</p>
            <p>Here are some of the current stock of ideas:</p>
            <ol>
              <li>Networked RPG games (like Dark Ages: http://www.darkages.com)</li>
              <li>Battle systems</li>
              <li>Multiple sound support</li>
              <li>XML-based game format</li>
              <li>Javascript-based scripting</li>
              <li>Object - oriented design</li>
            </ol>
            <p>If you would like to help out with this project - email me at andrew@andrewwooldridge.com</p>
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